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Doom 3 split screen
Doom 3 split screen





doom 3 split screen

I would advise against listening to these people, or simply to hear their point and reach your own conclusions. It it typically perceived as such by some people due to the drastic change in style and tone, the first 2 games being action oriented with horror elements, whereas Doom 3 focuses on the horror much more and it basically wants to be one, but at the core it ultimate it still very much is a Doom game. The eternal "not a Doom game" debate is honestly pointless and has no real conclusion anyway. Then again, this forum has a few "tech geeks" who seemingly know nothing about what they're talking about judging by a few long-winded tech arguments I've seen in the past, so I don't just trust people on their words alone.My 2 cents, if Xbox One supports it and you want to play Doom 3 on it, then it probably is worth the investment, I think.Īs about problems, I'm not so sure about them (or at least, in the literal sense of the word), but it should be noted that the BFG Edition does change some mechanics (the flashlight for instance, which is no longer a separate weapon) as well as some areas in different levels. You can search this forum for a better elaboration of my claim, but I can't find anything backing Zaldron's claim up, so until I get an elaboration from him (or someone else who knows), I can't really use his statement, other than "it might be right what he says, because he's a tech geek". Don't ask me whether there's a difference between dm netcode and co-op netcode, because I don't know - in this case I made a claim based on what somebody else said not too long ago and it was supposedly wrong since a tech-head like Zaldron says it is, but I'd like to know why my claim was wrong, hence I asked for an enlightenment. The PC, however, is a different story - you'll have to optimize the netcode for many different system configurations.

doom 3 split screen

It was explained not long ago by somebody else (I only remember a few things that other people say - I remind others of what people who know the tech say), that getting two computers to "communicate" while running the sp AI or some shit like that was harder than the Xbox, because the Xbox is just one system, which, I think this guy said, is also better "prepped" for co-op. If you can shoot another marine, it shouldn't be that hard to add an imp for two marines to shoot. If they can do it in Doom 1 over a modem, there's no reason why they can't incorperate it into doom3. Dsm, you're the one that said it is "way harder," why don't you explain your logic?







Doom 3 split screen